![]() ![]() Some characters and concepts it introduced feature in later Sonic games and media, beginning with Sonic Heroes in 2003. Journalists have described Knuckles' Chaotix as the last of the "classic" 2D Sonic games before the series moved to 3D. The level design and low difficulty level were also criticized. Reviewers found the tethering physics cumbersome, although some appreciated it as an attempt to innovate. It received mixed contemporary reviews and failed commercially. Knuckles' Chaotix was released in North America and Japan in April 1995, and in Europe in June 1995. Sonic and Tails were replaced by Knuckles and a group of mostly pre-existing characters Mighty the Armadillo first appeared in the arcade game SegaSonic the Hedgehog (1993). Knuckles' Chaotix was planned as a Sonic game for the Sega Saturn, but transitioned to the 32X when it could not be completed in time. Production began with Sonic Crackers, a 1994 prototype for the Sega Genesis which experimented with the tethering system and featured Sonic and Tails. While Sonic Team is sometimes credited with creating Knuckles' Chaotix, it was developed by another Sega team.
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